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    Class PlayerConnectionSettings

    Add UnityEditor.BuildOptions.ConnectToHost, UnityEditor.BuildOptions.WaitForPlayerConnection to BuildPlayer options.

    Inheritance
    object
    PlayerConnectionSettings
    Implements
    IBuildComponent
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.Build.Classic
    Assembly: solution.dll
    Syntax
    public sealed class PlayerConnectionSettings : IBuildComponent

    Properties

    Name Description
    Mode
    WaitForConnection
    In This Article
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