Enum InputUserChange
Indicates what type of change related to an InputUser occurred.
Namespace: UnityEngine.InputSystem.Users
Syntax
public enum InputUserChange : int
Fields
Name | Description | Value |
---|---|---|
Added | A new user was added to the system. |
0 |
Removed | An existing user was removed from the user. |
1 |
DevicePaired | A user has had a device assigned to it. |
2 |
DeviceUnpaired | A user has had a device removed from it. |
3 |
DeviceLost | A device was removed while paired to the user. |
4 |
DeviceRegained | A device that was previously lost (DeviceLost) was regained by the user. |
5 |
AccountChanged | 6 | |
AccountNameChanged | 7 | |
AccountSelectionInProgress | 8 | |
AccountSelectionCanceled | 9 | |
AccountSelectionComplete | 10 | |
ControlSchemeChanged | A user switched to a different control scheme. |
11 |
ControlsChanged | A user's bound controls have changed, either because the bindings of the user have changed (for example, due to an override applied with ApplyBindingOverride(InputAction, InputBinding)) or because the controls themselves may have changed configuration (every time the device of the controls receives an DeviceConfigurationEvent; for example, when the current keyboard layout on a Keyboard changes which in turn modifies the displayNames of the keys on the keyboard). |
12 |