Class AndroidJoystick Joystick on Android. Inheritance Object InputControl InputDevice Joystick AndroidJoystick Inherited Members Joystick.trigger Joystick.stick Joystick.twist Joystick.hatswitch Joystick.current Joystick.all Joystick.FinishSetup() Joystick.MakeCurrent() Joystick.OnAdded() Joystick.OnRemoved() InputDevice.InvalidDeviceId InputDevice.description InputDevice.enabled InputDevice.canRunInBackground InputDevice.added InputDevice.remote InputDevice.native InputDevice.updateBeforeRender InputDevice.deviceId InputDevice.lastUpdateTime InputDevice.wasUpdatedThisFrame InputDevice.allControls InputDevice.valueType InputDevice.valueSizeInBytes InputDevice.ReadValueFromBufferAsObject(Void*, Int32) InputDevice.ReadValueFromStateAsObject(Void*) InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32) InputDevice.CompareValue(Void*, Void*) InputDevice.OnConfigurationChanged() InputDevice.ExecuteCommand<TCommand>(TCommand) InputDevice.ExecuteCommand(InputDeviceCommand*) InputControl.name InputControl.displayName InputControl.shortDisplayName InputControl.path InputControl.layout InputControl.variants InputControl.device InputControl.parent InputControl.children InputControl.usages InputControl.aliases InputControl.stateBlock InputControl.noisy InputControl.synthetic InputControl.Item[String] InputControl.ToString() InputControl.EvaluateMagnitude() InputControl.EvaluateMagnitude(Void*) InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*) InputControl.WriteValueFromObjectIntoState(Object, Void*) InputControl.TryGetChildControl(String) InputControl.TryGetChildControl<TControl>(String) InputControl.GetChildControl(String) InputControl.GetChildControl<TControl>(String) InputControl.RefreshConfigurationIfNeeded() InputControl.RefreshConfiguration() InputControl.m_StateBlock InputControl.currentStatePtr InputControl.previousFrameStatePtr InputControl.defaultStatePtr InputControl.noiseMaskPtr InputControl.stateOffsetRelativeToDeviceRoot Namespace: UnityEngine.InputSystem.Android Syntax public class AndroidJoystick : Joystick Extension Methods InputControlExtensions.FindInParentChain<TControl>(InputControl) InputControlExtensions.IsPressed(InputControl, Single) InputControlExtensions.IsActuated(InputControl, Single) InputControlExtensions.ReadValueAsObject(InputControl) InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValueAsObject(InputControl) InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr) InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object) InputControlExtensions.WriteValueIntoState(InputControl, Void*) InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*) InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr) InputControlExtensions.CopyState(InputDevice, Void*, Int32) InputControlExtensions.CopyState<TState>(InputDevice, out TState) InputControlExtensions.CheckStateIsAtDefault(InputControl) InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*) InputControlExtensions.HasValueChangeInState(InputControl, Void*) InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr) InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr) InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr) InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)