Enum of different player loop positions where the input system can invoke its update mechanism.
public enum InputUpdateType : int
Fields
Name |
Description |
Value |
BeforeRender |
Input update that happens right before rendering.
The BeforeRender update affects only devices that have before-render updates enabled. This
has to be done through a device's layout (updateBeforeRender
and is visible through updateBeforeRender.
BeforeRender updates are useful to minimize lag of transform data that is used in rendering
but is coming from external tracking devices. An example are HMDs. If the head transform used
for the render camera is not synchronized right before rendering, it can result in a noticeable
lag between head and camera movement.
|
|
Default |
Default update mask. Combines Dynamic, Fixed, and Editor.
|
|
Dynamic |
Update corresponding to Update.
Every frame has exactly one dynamic update. If not reconfigured using ,
the dynamic update happens after all the fixed updates for the frame have run (which can be
zero or more).
Input updates run before script callbacks on MonoBehaviours are fired.
|
|
Editor |
Input update that happens right before s are updated.
This update only occurs in the editor. It is triggered right before .
|
|
Fixed |
Update corresponding to FixedUpdate.
Every frame has zero or more fixed updates. These are run before the dynamic update for the
frame.
Input updates run before script callbacks on MonoBehaviours are fired.
|
|
Manual |
Input updates do not happen automatically but have to be triggered manually by calling Update().
|
|
None |
|
|
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