Records the triggering of actions into a sequence of events that can be replayed at will.
Inheritance
InputActionTrace
public sealed class InputActionTrace : IEnumerable<InputActionTrace.ActionEventPtr>, IDisposable
Constructors
Declaration
public InputActionTrace()
Declaration
public InputActionTrace(InputAction action)
Parameters
Declaration
public InputActionTrace(InputActionMap actionMap)
Parameters
Properties
Directly access the underlying raw memory queue.
Declaration
public InputEventBuffer buffer { get; }
Property Value
Declaration
public int count { get; }
Property Value
Methods
Declaration
Declaration
Declaration
protected void Finalize()
Declaration
public IEnumerator<InputActionTrace.ActionEventPtr> GetEnumerator()
Returns
RecordAction(InputAction.CallbackContext)
Declaration
public void RecordAction(InputAction.CallbackContext context)
Parameters
Declaration
public void SubscribeTo(InputAction action)
Parameters
Declaration
public void SubscribeTo(InputActionMap actionMap)
Parameters
Record any action getting triggered anywhere.
Declaration
public void SubscribeToAll()
Declaration
public override string ToString()
Returns
Declaration
public void UnsubscribeFrom(InputAction action)
Parameters
Declaration
public void UnsubscribeFrom(InputActionMap actionMap)
Parameters
Declaration
public void UnsubscribeFromAll()
See Also
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