public class EyesControl : InputControl<Eyes>
 
Properties
  
Declaration
public Vector3Control fixationPoint { get; }
 
Property Value
Declaration
public AxisControl leftEyeOpenAmount { get; }
 
Property Value
Declaration
public Vector3Control leftEyePosition { get; }
 
Property Value
Declaration
public QuaternionControl leftEyeRotation { get; }
 
Property Value
Declaration
public AxisControl rightEyeOpenAmount { get; }
 
Property Value
Declaration
public Vector3Control rightEyePosition { get; }
 
Property Value
Declaration
public QuaternionControl rightEyeRotation { get; }
 
Property Value
Methods
  
Declaration
protected override void FinishSetup()
 
Overrides
Declaration
public override Eyes ReadUnprocessedValueFromState(void *statePtr)
 
Parameters
| Type | 
Name | 
Description | 
| Void* | 
statePtr | 
 | 
Returns
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Eyes>.ReadUnprocessedValueFromState(System.Void*)
Declaration
public override void WriteValueIntoState(Eyes value, void *statePtr)
 
Parameters
| Type | 
Name | 
Description | 
| Eyes | 
value | 
 | 
| Void* | 
statePtr | 
 | 
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Eyes>.WriteValueIntoState(UnityEngine.InputSystem.XR.Eyes, System.Void*)
Extension Methods