public class BoneControl : InputControl<Bone>
 
Properties
  
Declaration
public IntegerControl parentBoneIndex { get; }
 
Property Value
Declaration
public Vector3Control position { get; }
 
Property Value
Declaration
public QuaternionControl rotation { get; }
 
Property Value
Methods
  
Declaration
protected override void FinishSetup()
 
Overrides
Declaration
public override Bone ReadUnprocessedValueFromState(void *statePtr)
 
Parameters
| Type | 
Name | 
Description | 
| Void* | 
statePtr | 
 | 
Returns
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Bone>.ReadUnprocessedValueFromState(System.Void*)
Declaration
public override void WriteValueIntoState(Bone value, void *statePtr)
 
Parameters
| Type | 
Name | 
Description | 
| Bone | 
value | 
 | 
| Void* | 
statePtr | 
 | 
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Bone>.WriteValueIntoState(UnityEngine.InputSystem.XR.Bone, System.Void*)
Extension Methods