Struct DefaultInputActions.PlayerActions
Namespace: UnityEngine.InputSystem
Syntax
public struct PlayerActions
Constructors
PlayerActions(DefaultInputActions)
Declaration
public PlayerActions(DefaultInputActions wrapper)
Parameters
| Type | Name | Description | 
|---|---|---|
| DefaultInputActions | wrapper | 
Properties
enabled
Declaration
public bool enabled { get; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
Fire
Declaration
public InputAction Fire { get; }
Property Value
| Type | Description | 
|---|---|
| InputAction | 
Look
Declaration
public InputAction Look { get; }
Property Value
| Type | Description | 
|---|---|
| InputAction | 
Move
Declaration
public InputAction Move { get; }
Property Value
| Type | Description | 
|---|---|
| InputAction | 
Methods
Disable()
Declaration
public void Disable()
Enable()
Declaration
public void Enable()
Get()
Declaration
public InputActionMap Get()
Returns
| Type | Description | 
|---|---|
| InputActionMap | 
SetCallbacks(DefaultInputActions.IPlayerActions)
Declaration
public void SetCallbacks(DefaultInputActions.IPlayerActions instance)
Parameters
| Type | Name | Description | 
|---|---|---|
| DefaultInputActions.IPlayerActions | instance | 
Operators
Implicit(DefaultInputActions.PlayerActions to InputActionMap)
Declaration
public static implicit operator InputActionMap(DefaultInputActions.PlayerActions set)
Parameters
| Type | Name | Description | 
|---|---|---|
| DefaultInputActions.PlayerActions | set | 
Returns
| Type | Description | 
|---|---|
| InputActionMap |