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    Struct DefaultInputActions.PlayerActions

    Namespace: UnityEngine.InputSystem
    Syntax
    public struct PlayerActions

    Constructors

    PlayerActions(DefaultInputActions)

    Declaration
    public PlayerActions(DefaultInputActions wrapper)
    Parameters
    Type Name Description
    DefaultInputActions wrapper

    Properties

    enabled

    Declaration
    public bool enabled { get; }
    Property Value
    Type Description
    Boolean

    Fire

    Declaration
    public InputAction Fire { get; }
    Property Value
    Type Description
    InputAction

    Look

    Declaration
    public InputAction Look { get; }
    Property Value
    Type Description
    InputAction

    Move

    Declaration
    public InputAction Move { get; }
    Property Value
    Type Description
    InputAction

    Methods

    Disable()

    Declaration
    public void Disable()

    Enable()

    Declaration
    public void Enable()

    Get()

    Declaration
    public InputActionMap Get()
    Returns
    Type Description
    InputActionMap

    SetCallbacks(DefaultInputActions.IPlayerActions)

    Declaration
    public void SetCallbacks(DefaultInputActions.IPlayerActions instance)
    Parameters
    Type Name Description
    DefaultInputActions.IPlayerActions instance

    Operators

    Implicit(DefaultInputActions.PlayerActions to InputActionMap)

    Declaration
    public static implicit operator InputActionMap(DefaultInputActions.PlayerActions set)
    Parameters
    Type Name Description
    DefaultInputActions.PlayerActions set
    Returns
    Type Description
    InputActionMap
    In This Article
    • Constructors
      • PlayerActions(DefaultInputActions)
    • Properties
      • enabled
      • Fire
      • Look
      • Move
    • Methods
      • Disable()
      • Enable()
      • Get()
      • SetCallbacks(DefaultInputActions.IPlayerActions)
    • Operators
      • Implicit(DefaultInputActions.PlayerActions to InputActionMap)
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