Enum InputRecorder.Change
Namespace: UnityEngine.InputSystem
Syntax
public enum Change : int
Fields
Name | Description | Value |
---|---|---|
None | 0 | |
EventCaptured | 1 | |
EventPlayed | 2 | |
CaptureStarted | 3 | |
CaptureStopped | 4 | |
ReplayStarted | 5 | |
ReplayStopped | 6 |
public enum Change : int
Name | Description | Value |
---|---|---|
None | 0 | |
EventCaptured | 1 | |
EventPlayed | 2 | |
CaptureStarted | 3 | |
CaptureStopped | 4 | |
ReplayStarted | 5 | |
ReplayStopped | 6 |