Namespace UnityEngine.InputSystem.UI
Classes
ExtendedPointerEventData
An extension to PointerEventData
which makes additional data about the input event available.
InputSystemUIInputModule
Input module that takes its input from InputAction.
MultiplayerEventSystem
A modified EventSystem class, which allows multiple players to have their own instances of a UI, each with it's own selection.
TrackedDeviceRaycaster
Raycasting implementation for use with TrackedDevices.
VirtualMouseInput
A component that creates a virtual Mouse device and drives its input from gamepad-style inputs. This effectively adds a software mouse cursor.
Enums
UIPointerBehavior
Determine how the UI behaves in the presence of multiple pointer devices.
UIPointerType
General type of pointer that generated a
VirtualMouseInput.CursorMode
Determines how the cursor for the virtual mouse is represented.