Legacy Documentation: Version 5.6 (Go to current version)
Settings menu
HDRI environments in Look Dev
Other Versions

Views menu

The Views menu is located in the top-left corner of the Look Dev view, next to the Settings menu. This controls all the options specific to each individual view.

Views menu
Views menu
Property Function
Shading Select the drop-down menu to choose the shading mode. Shaded is the default. Unity-supported debug modes are also available here (for example, Normal and Albedo).
EV (Exposure Value) Use the slider to define the Exposure Value on the HDRI buffer before tone mapping.
Environment Use the slider to choose which environment the view should use from the list in the HDRI view.
Rotation Use the slider to rotate the environment around the GameObject. This rotation is added to the offset specific to each environment.
LoD or LoD (auto) Available only if the Prefab supports LOD. Use this slider to control level of detail (LOD) for the GameObject. Set it to –1 for automatic LOD (auto) selection.

If a multi-view mode is enabled, both views have their own settings. This is indicated by orange or blue to match the screen they represent.

Views menu in multi-view mode
Views menu in multi-view mode
Settings menu
HDRI environments in Look Dev