Call the RegisterStore
method supplying a name for your store and your implementation, which must implement the IStore interface.
public override void Configure() {
RegisterStore(“GooglePlay”, InstantiateMyStore());
}
private void InstantiateMyStore() {
if (Application.platform == RuntimePlatform.Android) {
return new MyAlternativeGooglePlayImplementation ();
}
return null;
}
The store name must match the name developers use when defining products for your store so Unity IAP uses the correct product identifiers when addressing your store.
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.