Legacy Documentation: Version 5.6 (Go to current version)
Control panel
Views menu
Other Versions

Settings menu

The Settings menu is located in the top left of the Look Dev view. This contains all of the global options for Look Dev.

Multi-view

Property Function
Single A single-screen view of Look Dev.
Side by side Duplicated view, displayed side by side.
Split-screen Splits the view horizontally in two. An orange/blue manipulation Gizmo represents the separation plane between the two views.
Zone Splits the view in two, with a circular split defined by the positioning of the orange/blue manipulation Gizmo.

Camera

Property Function
Fit View Click this to reset the position of the objects to the center of the view (or views, if there are multiple views).
Enable Tone Mapping Click this to toggle the built-in tone mapper. This tone mapper is not an artistic tone mapper but a neutral one which conserves the range but doesn’t include any film effects.
Exposure Range Use this to define the minimum and maximum range of the Exposure Value (EV) slider in the Control Panel and Views menu (up to a maximum of 32). Useful for testing an extreme light source in the HDRI.

Lighting

Property Function
Enable Shadows Click this to toggle Environment Shadow off and on.
Shadow distance Use this to set the maximum shadow distance for the Environment Shadow. If this is set to 0, an automatic number is defined based on Mesh bounds.

Animation

Property Function
Rotate Objects Enable this to make an Asset or GameObject continuously rotate in the Look Dev view.
Rotate environment Enable this to make the HDRI environment continuously rotate in the Look Dev view.
Rotate Objects speed Use this to set the speed of the GameObject’s rotation (if Rotate Objects is enabled).
Rotate Env. speed Use this to set the speed of the environment’s rotation (if Rotate environment is enabled).

Viewport

Property Function
Reset View Click to reset the Camera settings and View settings.

HDRI Library

Property Function
Save Current Library Select this to save the current HDRI Library.
Save As New Library Select this to save the current HDRI Library to a new Asset Library.
Load Library Load a previously saved HDRI Library. The field here displays the name of the current HDRI Library Asset that has been loaded.

Misc

Property Function
Show Chrome/grey ball Enable this to display a chrome ball and a grey ball in the bottom left of the screen (see image below). This is useful for debugging reflections and checking the average lighting reference.
Show Controls Enable this to display the Control Panel in the Look Dev view.
Allow Different Objects Enable this to load two different GameObjects when in multi-view mode.
Resynchronise Objects Use this to assign the current GameObject in your selected view to the other view.
The user interface with Show Chrome/grey ball enabled
The user interface with Show Chrome/grey ball enabled
Control panel
Views menu