Gets the placement scale of texture propertyName.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
print(renderer.material.GetTextureScale("_MainTex"));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(renderer.material.GetTextureScale("_MainTex")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(renderer.material.GetTextureScale('_MainTex'))