Get a named texture.
Many shaders use more than one texture. Use GetTexture to get the propertyName
texture.
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property. "_BumpMap"
is the normal map. "_Cube"
is the reflection cubemap.See Also: mainTexture property, SetTexture, Shader.PropertyToID.
function Start () { var tex : Texture = renderer.material.GetTexture ("_BumpMap"); if (tex) print ("My bumpmap is " + tex.name); else print ("I have no bumpmap!"); }