The texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex"
name.
// Scroll main texture based on time var scrollSpeed : float = 0.5; function Update() { var offset : float = Time.time * scrollSpeed; renderer.material.mainTextureOffset = Vector2 (offset, 0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; void Update() { float offset = Time.time * scrollSpeed; renderer.material.mainTextureOffset = new Vector2(offset, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public scrollSpeed as float = 0.5F def Update() as void: offset as float = (Time.time * scrollSpeed) renderer.material.mainTextureOffset = Vector2(offset, 0)