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Material.SetVector

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public function SetVector(propertyName: string, vector: Vector4): void;
public void SetVector(string propertyName, Vector4 vector);
public def SetVector(propertyName as string, vector as Vector4) as void
public function SetVector(nameID: int, vector: Vector4): void;
public void SetVector(int nameID, Vector4 vector);
public def SetVector(nameID as int, vector as Vector4) as void

Description

Set a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color).

See Also: SetColor, GetVector, Shader.PropertyToID.

	renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))