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Material.GetMatrix

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public function GetMatrix(propertyName: string): Matrix4x4;
public Matrix4x4 GetMatrix(string propertyName);
public def GetMatrix(propertyName as string) as Matrix4x4
public function GetMatrix(nameID: int): Matrix4x4;
public Matrix4x4 GetMatrix(int nameID);
public def GetMatrix(nameID as int) as Matrix4x4

Description

Get a named matrix value from the shader.

This is mostly used with custom shaders that need extra matrix parameters. Matrix parameters are not exposed in the material inspector, but can be set and queried with SetMatrix and GetMatrix from scripts.

See Also: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.