Sets the placement scale of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
function Update () { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1; renderer.material.SetTextureScale ("_MainTex", Vector2(scaleX,scaleY)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; renderer.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: scaleX as float = ((Mathf.Cos(Time.time) * 0.5F) + 1) scaleY as float = ((Mathf.Sin(Time.time) * 0.5F) + 1) renderer.material.SetTextureScale('_MainTex', Vector2(scaleX, scaleY))