Sets the placement offset of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
// Scroll main texture based on time var scrollSpeed : float = 0.5; function Update () { var offset : float = Time.time * scrollSpeed; renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; void Update() { float offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public scrollSpeed as float = 0.5F def Update() as void: offset as float = (Time.time * scrollSpeed) renderer.material.SetTextureOffset('_MainTex', Vector2(offset, 0))