Set a named texture.
Many shaders use more than one texture. Use SetTexture to change the propertyName
texture.
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property. "_BumpMap"
is the normal map. "_Cube"
is the reflection cubemap.See Also: mainTexture property, GetTexture, Shader.PropertyToID.
var bumpMap : Texture; renderer.material.SetTexture("_BumpMap", bumpMap);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture bumpMap; void Example() { renderer.material.SetTexture("_BumpMap", bumpMap); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public bumpMap as Texture def Example() as void: renderer.material.SetTexture('_BumpMap', bumpMap)