Get a named vector value.
Four component vectors and colors are the same in Unity shaders. GetVector does exactly the same
as GetColor just the input data type is different (xyzw in the vector becomes rgba in the color).
print(renderer.material.GetVector("_Color"));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(renderer.material.GetVector("_Color")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(renderer.material.GetVector('_Color'))