Gets the placement offset of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
print(renderer.material.GetTextureOffset("_MainTex"));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(renderer.material.GetTextureOffset("_MainTex")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(renderer.material.GetTextureOffset('_MainTex'))