Name | Description |
---|---|
value | The value the slider shows. This determines the position of the draggable thumb. |
topValue | The value at the top end of the slider. |
bottomValue | The value at the bottom end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
float - The value that has been set by the user.
A vertical slider the user can drag to change a value between a min and a max.
Vertical slider in the Game View.
// Draws a vertical slider control that goes from 10 (top) to 0 (bottom)
var vSliderValue : float = 0.0;
function OnGUI () {
vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0, 0.0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float vSliderValue = 0.0F;
void OnGUI() {
vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public vSliderValue as single = 0.0F
def OnGUI():
vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F)