GUILayout.Toggle

static function Toggle (value : boolean, image : Texture, params options : GUILayoutOption[]) : boolean

static function Toggle (value : boolean, text : String, params options : GUILayoutOption[]) : boolean

static function Toggle (value : boolean, content : GUIContent, params options : GUILayoutOption[]) : boolean

static function Toggle (value : boolean, image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function Toggle (value : boolean, text : String, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function Toggle (value : boolean, content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : boolean

Parameters

NameDescription
value Is the button on or off?
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

boolean - The new value of the button.

Description

Make an on/off toggle button.


Toggle button in the Game View.

JavaScript
// Draws 2 toggle controls, one with a text, the other with an image.
var aTexture : Texture;

private var toggleTxt : boolean = false;
private var toggleImg : boolean = false;

function OnGUI () {
if(!aTexture) {
Debug.LogError("Please assign a texture in the inspector.");
return;
}
toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture aTexture;
private bool toggleTxt = false;
private bool toggleImg = false;
void OnGUI() {
if (!aTexture) {
Debug.LogError("Please assign a texture in the inspector.");
return;
}
toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public aTexture as Texture

private toggleTxt as bool = false

private toggleImg as bool = false

def OnGUI():
if not aTexture:
Debug.LogError('Please assign a texture in the inspector.')
return
toggleTxt = GUILayout.Toggle(toggleTxt, 'A Toggle text')
toggleImg = GUILayout.Toggle(toggleImg, aTexture)