Option passed to a control to allow or disallow horizontal expansion.
function OnGUI () {
GUILayout.BeginVertical();
GUILayout.Button("Short Button", GUILayout.ExpandWidth(false));
GUILayout.Button("Very very long Button");
GUILayout.EndVertical();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.BeginVertical();
GUILayout.Button("Short Button", GUILayout.ExpandWidth(false));
GUILayout.Button("Very very long Button");
GUILayout.EndVertical();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.BeginVertical()
GUILayout.Button('Short Button', GUILayout.ExpandWidth(false))
GUILayout.Button('Very very long Button')
GUILayout.EndVertical()