In complex state machines, it is useful to preview the operation of some parts of the machine separately. For this, you can use the Mute / Solo functionality. Muting means a transition will be disabled. Soloed transtions are enabled and with respect to other transitions originating from the same state. You can set up mute and solo states either from the Transition Inspector, or the State Inspector (recommended), where you’ll have an overview of all the transitions from that state.
Soloed transitions will be shown in green, while muted transitions in red, like this:
In the example above, if you are in State 0, only transitions to State A and State B will be available.
The basic rule of thumb is that if one Solo is ticked, the rest of the transitions from that state will be muted.
If both Solo and Mute are ticked, then Mute takes precedence.
Known issues:
The controller graph currently doesn’t always reflect the internal mute states of the engine.
Did you find this page useful? Please give it a rating:
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!