Legacy Documentation: Version 2018.1 (Go to current version)
Visual Effects Reference
Lens Flare
Other Versions

Halo

Halos are light areas around light sources, used to give the impression of small dust particles in the air.

Properties

Property: Function:
Color Color of the Halo.
Size Size of the Halo.

Details

You can add a Halo component to a Light object and then set its size and color properties to give the desired glowing effect. A Light component can also be set to display a halo without a separate Halo component by enabling its Draw Halo property.

Hints

  • To see Halos in the scene view, check Fx button in the Scene View Toolbar.
  • To override the shader used for Flares, open the Graphics Settings and set Light Halo to the shader that you would like to use as the override.
A Light with a separate Halo Component
A Light with a separate Halo Component

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Visual Effects Reference
Lens Flare