Use Presets to specify default properties for new components and assets. You cannot set the default properties for Settings Managers.
When you add a component to a GameObject or a new asset to your project, Unity uses a default Preset to set the properties of the new item. Default Presets override the Unity factory default settings.
Unity also uses default Presets when you use the Reset command in the Component Context Menu in the Inspector window.
For Transform components, Unity does not use the position in a default Preset when you add a new GameObject to a scene. In this case, the default position is the middle of the Scene view. Use the Reset command to apply the position, as well as the rotation and scale, of a default Preset for a Transform.
You can specify a Preset to use for default settings with the Inspector window, the Preset Manager, or by dragging and dropping.
To specify default settings with the Inspector window:
Select a Preset in the Project window.
In the Inspector window, click Set as Default.
To specify default settings with the Preset Manager:
If you don’t already have a Preset in your project to use for default settings, create one.
Open the Preset Manager by choosing Edit > Project Settings > Preset Manager.
Click + and select the item that you want to use with a default Preset.
A default Preset for the selected item appears in the Preset Manager list.
Drag and drop a Preset from the Project window to the Preset Manager to add a new default Preset or change an existing default Preset.
Use Preset Manager to change a default Preset. You can also drag and drop a Preset from the Project window to the Preset Manager to change an existing default Preset.
There are two ways to remove a default Preset: from Preset Manager or from the Inspector window.
To change a default Preset in Preset Manager:
To remove a default Preset in the Inspector:
To remove a default Preset in Preset Manager:
2017–03–27 Page published with limited editorial review New feature in 2018.1 NewIn20181
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!