To maintain an efficient and responsive service, Analytics imposes limits on the Standard and Custom Events a given instance of your game or application can send. These limits include:
All of the AnalyticsEvent functions that send events, return a value from the AnalyticsResult enumeration. If an application exceeds one of the limits, the
AnalyticsResult value identifies the specific error encountered:
||100 events per hour|
||10 parameters per event|
||500 bytes of data or 100 characters in the event name|
Note: The 100 events per instance limit is a default that suits the majority of Unity Analytics users. If you need a higher event limit for a game or application, contact the Analytics support team to work out a limit suitable to your requirements.
You can send up to 500 characters or bytes of data as part of a single Custom or Standard Event. This limit counts the combined string lengths of all the parameter names and the following sizes for parameter values (depending on data type):
|C# Data Type||Size|
|short, ushort||4 (converted to int)|
|float||8 (converted to double)|
|decimal||8 (converted to double)|
|object||String length after calling
For example, the following event uses 67 bytes/characters of the data length limit:
Dictionary<string, object> data = new Dictionary<string, object>(); data.Add("int_param", 32); // 9 characters + 4 bytes data.Add("bool_param", true); // 10 characters + 1 byte data.Add("float_param", 3.3f); // 11 characters + 8 bytes data.Add("string_param", "String value"); // 12 characters + 12 characters AnalyticsResult result = AnalyticsEvent.Custom("custom_event", data);
When you send a Standard Event that defines its own required or optional parameters, the lengths of names and values of the required parameters, and those of any optional parameters, are included in the 500 byte limit, along with any custom data.
The length of the name of an event itself cannot exceed 100 characters in length, but this length is not counted against the 500 byte limit for the event data.
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