To create your own custom playable, it must be inherited from the PlayableBehaviour base class.
public class MyCustomPlayableBehaviour : PlayableBehaviour
{
// Implementation of the custom playable behaviour
// Override PlayableBehaviour methods as needed
}
To use a PlayableBehaviour as a custom playable, it also must be encapsulated within a ScriptPlayable<> object. If you don’t have an instance of your custom playable, you can create a ScriptPlayable<> for your object by calling:
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph);
If you already have an instance of your custom playable, you can wrap it with a ScriptPlayable<> by calling:
MyCustomPlayableBehaviour myPlayable = new MyCustomPlayableBehaviour();
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph, myPlayable);
In this case, the instance is cloned before it is assigned to the ScriptPlayable<>. As it is, this code does exactly the same as the previous code; the difference is that myPlayable
can be a public property that would be configured in the inspector, and you can then set up your behaviour for each instance of your script.
You can get the PlayableBehaviour object from the ScriptPlayable<> by using the ScriptPlayable<T> .GetBehaviour()
method.
2017–07–04 Page published with limited editorial review
New in Unity 2017.1 NewIn20171
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!