The Game View has a Stats button in the top right corner. When the button is pressed, an overlay window is displayed which shows realtime rendering statistics, which are useful for optimizing performance. The exact statistics displayed vary according to the build target.
The Statistics window contains the following information:-
Time per frame and FPS | The amount of time taken to process and render one game frame (and its reciprocal, frames per second). Note that this number only includes the time taken to do the frame update and render the game view; it does not include the time taken in the editor to draw the scene view, inspector and other editor-only processing. |
Batches | “Batching” is where the engine attempts to combine the rendering of multiple objects into a chunk of memory in order to reduce CPU overhead due to resources switching. |
Saved by batching | Number of batches that was combined. To ensure good batching, you should share materials between different objects as often as possible. Changing rendering states will break up batches into groups with the same states. |
Tris and Verts | The number of triangles and vertices drawn. This is mostly important when optimizing for low-end hardware |
Screen | The size of the screen, along with its anti-aliasing level and memory usage. |
SetPass | The number of rendering passes. Each pass requires Unity runtime to bind a new shader which may introduce CPU overhead. |
Visible Skinned Meshes | The number of skinned meshes rendered. |
Animations | The number of animations playing. |
See also the rendering section of the profiler window which provides a more verbose and complete version of these stats.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!