AddComponent(className: string): Component;
Component AddComponent(string className);
def AddComponent(className as string) as Component

Adds a component class named className to the game object.

Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.

Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.
	// Adds the script named FoobarScript to the game object
	gameObject.AddComponent ("FoobarScript");

// Adds the sphere collider to the game object var sc : SphereCollider; sc = gameObject.AddComponent ("SphereCollider");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public SphereCollider sc;
    void Example() {
        sc = gameObject.AddComponent("SphereCollider") as SphereCollider;
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public sc as SphereCollider

	def Example() as void:
		sc = (gameObject.AddComponent('SphereCollider') as SphereCollider)

AddComponent(componentType: Type): Component;
Component AddComponent(Type componentType);
def AddComponent(componentType as Type) as Component

Adds a component class of type componentType to the game object. C# Users can use a generic version.

	var fbs : FoobarScript;
	fbs = gameObject.AddComponent(FoobarScript);
no example available in C#
no example available in Boo
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
AddComponent(): T;
T AddComponent();
def AddComponent() as T

Generic version. See the Generic Functions page for more details.