LightmapSettingsNamespace: UnityEngine
Parent class: Object

Stores lightmaps of the scene.

A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

See Also: LightmapData class, Renderer.lightmapIndex property.
Static Variables
bakedColorSpace Color space of the lightmap.
lightmaps Lightmap array.
lightmapsMode Single, Dual or Directional lightmaps rendering mode.
lightProbes Holds all data needed by the light probes.
Inherited members
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.