Text file assets.
You can use raw .txt files in your project as assets and get their contents through this class.
The text contents of the .txt file as a string. (Read Only)
The raw bytes of the text asset. (Read Only)
The name of the object.
Should the object be hidden, saved with the scene or modifiable by the user?
Returns the instance id of the object.
Returns the name of the game object.
Does the object exist?
Clones the object original and returns the clone.
Removes a gameobject, component or asset.
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
Returns a list of all active loaded objects of Type type.
Returns the first active loaded object of Type type.
Compares if two objects refer to the same.
Compares if two objects refer to a different object.
Makes the object target not be destroyed automatically when loading a new scene.