﻿ Unity Script Reference:
RectNamespace: UnityEngine
Description

A 2D Rectangle defined by x, y position and width, height.

The `Rect` structure is mainly used for 2D operations. The UnityGUI system uses it extensively and it is also to set the onscreen position of a Camera's view.

The rectangle can be specified in two different ways. The first way involves supplying the top-left corner coordinate along with the width and height. This is done using the x, y, width and height properties.

The second way to specify the rectangle is to supply the X coordinates of its left and right sides and the Y coordinates of its top and bottom sides. These are denoted by the xMin, xMax, yMin and yMax properties.

Although the x and y properties may seem to be the same as xMin and xMax, their behaviour is actually slightly different. The `x` and `y` values are assumed to be used along with `width` and `height`. This means that if you change `x` or `y` without changing `width` or `height` then the rectangle will change position but stay the same size. On the other hand, if you change the values of `xMin` or `yMin` without changing `xMax` or `yMax` then the rectangle will change size and the top-left corner will also change.

See Also: GUI Scripting Guide, Camera.rect, Camera.pixelRect.
Variables
center Center coordinate of the rectangle. Height of the rectangle. Width of the rectangle. Left coordinate of the rectangle. Right coordinate of the rectangle. Left coordinate of the rectangle. Top coordinate of the rectangle. Bottom coordinate of the rectangle. Top coordinate of the rectangle.
Constructors
Rect Creates a new rectangle.
Functions
Contains Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work. Set components of an existing Rect. Returns a nicely formatted string for this Rect.
Static Functions
MinMaxRect Creates a rectangle from min/max coordinate values.
Operators
operator != Returns true if the rectangles are different. Returns true if the rectangles are the same.