Version: 2021.1
LanguageEnglish
  • C#

GameObject.AddComponent

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Obsolete GameObject.AddComponent with string argument has been deprecated. Use GameObject.AddComponent<T>() instead. (UnityUpgradable).

Declaration

public Component AddComponent(string className);

Description

Adds a component class named className to the game object.

GameObject.AddComponent with string argument has been deprecated. Use AddComponent(Type) or the generic version instead.


Declaration

public Component AddComponent(Type componentType);

Description

Adds a component class of type componentType to the game object. C# Users can use a generic version.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


Declaration

public T AddComponent();

Description

Generic version of this method.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }