Version: 2022.3
LanguageEnglish
  • C#

Ray

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of rays.

A ray is an infinite line starting at origin and going in some direction.

Properties

directionThe direction of the ray.
originThe origin point of the ray.

Constructors

RayCreates a ray starting at origin along direction.

Public Methods

GetPointReturns a point at distance units along the ray.
ToStringReturns a formatted string for this ray.