Base class for all objects Unity can reference.
Any public variable you make that derives from Object gets shown in the inspector as a drop target,
allowing you to set the value from the GUI.
||Removes a gameobject, component or asset.
||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
||Makes the object target not be destroyed automatically when loading a new scene.
||Returns the first active loaded object of Type type.
||Returns a list of all active loaded objects of Type type.
||Clones the object original and returns the clone.
||Does the object exist?
||Compares if two objects refer to a different object.
||Compares if two objects refer to the same.