Version: 2022.3
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  • C#

GizmoType

enumeration

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Description

Determines how a gizmo is drawn or picked in the Unity editor.

The types can be combined together with an OR operator.

Additional resources: DrawGizmo.

Properties

PickableThe gizmo can be picked in the editor.
NotInSelectionHierarchyDraw the gizmo if it is not selected and also no parent/ancestor is selected.
NonSelectedDraw the gizmo if it is not selected.
SelectedDraw the gizmo if it is selected.
ActiveDraw the gizmo if it is active (shown in the inspector).
InSelectionHierarchyDraw the gizmo if it is selected or it is a child/descendent of the selected.