Version: 2022.3
LanguageEnglish
  • C#

MeshTopology

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Topology of Mesh faces.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

Additional resources: Mesh.SetIndices function.

Properties

TrianglesMesh is made from triangles.
QuadsMesh is made from quads.
LinesMesh is made from lines.
LineStripMesh is a line strip.
PointsMesh is made from points.