Adds a component class named className
to the game object.
Use this function to change behaviour of objects on the fly.
You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well.
This function automatically adds any required components as well eg.
if you add a HingeJoint this will automatically add a Rigidbody as well.
#pragma strict public class AddComponentExample extends MonoBehaviour { function Start() { var sc: SphereCollider = gameObject.AddComponent("SphereCollider") as SphereCollider; } }
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( "SphereCollider" ) as SphereCollider; } }
Adds a component class of type componentType
to the game object. C# Users can use a generic version.
#pragma strict public class AddComponentExample extends MonoBehaviour { function Start() { var sc: SphereCollider = gameObject.AddComponent(SphereCollider) as SphereCollider; } }
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( typeof(SphereCollider) ) as SphereCollider; } }
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
Generic version. See the Generic Functions page for more details.
#pragma strict public class AddComponentExample extends MonoBehaviour { function Start() { var sc: SphereCollider = gameObject.AddComponent.<SphereCollider>() as SphereCollider; } }
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent<SphereCollider>( ) as SphereCollider; } }