Version: 2022.3
언어: 한국어
public static bool CheckBox (Vector3 center, Vector3 halfExtents, Quaternion orientation= Quaternion.identity, int layermask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

파라미터

center Center of the box.
halfExtents Half the size of the box in each dimension.
orientation Rotation of the box.
layermask A Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteraction Specifies whether this query should hit Triggers.

반환

bool True, if the box overlaps with any colliders.

설명

Check whether the given box overlaps with other colliders or not.


Did you find this page useful? Please give it a rating: