Version: 2021.2
언어: 한국어

UnityEvent

class in UnityEngine.Events

/

다음으로부터 상속:Events.UnityEventBase

매뉴얼로 전환

설명

A zero argument persistent callback that can be saved with the Scene.

using UnityEngine;
using UnityEngine.Events;
using System.Collections;

public class ExampleClass : MonoBehaviour { UnityEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(); } }

void Ping() { Debug.Log("Ping"); } }

생성자

UnityEventConstructor.

Public 함수

AddListenerAdd a non persistent listener to the UnityEvent.
InvokeInvoke all registered callbacks (runtime and persistent).
RemoveListenerRemove a non persistent listener from the UnityEvent.

상속된 멤버

Public 함수

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

정적 함수

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.