class in UnityEditor.Experimental.GraphView
VisualElement that draws the edge lines and detects if mouse is on top of edge.
| k_MinEdgeWidth | Min edge width. | 
| capRadius | Radius of the edge's end caps. | 
| controlPoints | Edge's control points. | 
| drawFromCap | Whether or not to draw the From Cap. | 
| drawToCap | Whether or not to draw the To Cap. | 
| edgeWidth | Edge's visible width. | 
| from | Edge's From postion. | 
| fromCapColor | The color of the cap color at the "from" end of the edge. | 
| inputColor | Color on the edge's input. | 
| inputOrientation | Edge input port orientation (vertical/horizontal). | 
| interceptWidth | Width that will be used for mouse hit detection. | 
| outputColor | Color on the edge's output. | 
| outputOrientation | Edge output port orientation (vertical/horizontal). | 
| to | Edge's To postion. | 
| toCapColor | The color of the cap color at the "to" end of the edge. | 
| EdgeControl | EdgeControl's constructor. | 
| ContainsPoint | Check if point is on top of edge. | 
| Overlaps | Check if edge overlaps rectangle. | 
| UpdateLayout | Update the edge layout. | 
| ComputeControlPoints | Compute the edge's control points. | 
| PointsChanged | Check if the edge points have changed. | 
| UpdateRenderPoints | Update the edge's render points. |