Version: 2021.2
언어: 한국어

ScriptableObject

class in UnityEngine

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다음으로부터 상속:Object

매뉴얼로 전환

설명

A class you can derive from if you want to create objects that don't need to be attached to game objects.

This is most useful for assets which are only meant to store data.

To make it easy to create ScriptableObject instances that are bound to assets in your project, see CreateAssetMenuAttribute.

This class doesn't support the null-conditional operator (?.) and the null-coalescing operator (??).

정적 함수

CreateInstanceCreates an instance of a scriptable object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.