Version: 2021.2
언어: 한국어

RenderPipelineManager

class in UnityEngine.Rendering

매뉴얼로 전환

설명

Render Pipeline manager.

정적 변수

currentPipelineReturns the instance of the current RenderPipeline.

Events

activeRenderPipelineTypeChangedDelegate that you can use to invoke custom code when Unity changes the active RenderPipeline.
beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginContextRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
beginFrameRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endContextRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.
endFrameRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.