Base class for all entities in Unity Scenes.
|Defines whether the GameObject is active in the Scene.
|The local active state of this GameObject. (Read Only)
|Gets and sets the GameObject's StaticEditorFlags.
|The layer the GameObject is in.
|Scene that the GameObject is part of.
|Scene culling mask Unity uses to determine which scene to render the GameObject in.
|The tag of this game object.
|The Transform attached to this GameObject.
|Creates a new game object, named name.
|Adds a component class named className to the game object.
|Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
|Is this game object tagged with tag ?
|Returns the component of Type type if the game object has one attached, null if it doesn't.
|Returns the component of Type type in the GameObject or any of its children using depth first search.
|Retrieves the component of Type type in the GameObject or any of its parents.
|Returns all components of Type type in the GameObject.
|Returns all components of Type type in the GameObject or any of its children.
|Returns all components of Type type in the GameObject or any of its parents.
|Calls the method named methodName on every MonoBehaviour in this game object.
|Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
|Activates/Deactivates the GameObject, depending on the given true or false value.
|Gets the component of the specified type, if it exists.
|Creates a game object with a primitive mesh renderer and appropriate collider.
|Finds a GameObject by name and returns it.
|Returns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found.
|Returns one active GameObject tagged tag. Returns null if no GameObject was found.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Returns the first active loaded object of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.