struct in UnityEngine
Script interface for the TriggerModule.
This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
|colliderCount||Indicates the number of collision shapes attached to this Particle System trigger.|
|colliderQueryMode||Determines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]].|
|enabled||Specifies whether the TriggerModule is enabled or disabled.|
|enter||Choose what action to perform when particles enter the trigger volume.|
|exit||Choose what action to perform when particles leave the trigger volume.|
|inside||Choose what action to perform when particles are inside the trigger volume.|
|outside||Choose what action to perform when particles are outside the trigger volume.|
|radiusScale||A multiplier Unity applies to the size of each particle before it processes overlaps.|
|AddCollider||Adds a Collision shape associated with this Particle System trigger.|
|GetCollider||Gets a collision shape associated with this Particle System trigger.|
|RemoveCollider||Removes a collision shape associated with this Particle System trigger.|
|SetCollider||Sets a Collision shape associated with this Particle System trigger.|