public static void PlayClipAtPoint (AudioClip clip, Vector3 position, float volume= 1.0F);


clipAudio data to play.
positionPosition in world space from which sound originates.
volumePlayback volume.


Plays an AudioClip at a given position in world space.

This function creates an audio source but automatically disposes of it once the clip has finished playing.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector

void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }